There is no proper reason to lock games at any framerate really. Let the frames fly freely with the option to turn on vsync. The only reason given in the video is "60 fps is hard for devs to do." Then don't do it. But do not force those with the brute hardware strength from reaching higher. Point is, there is absolutely no reason to arbitrarily lock fps (except in the rare case of "stylistic decisions") If you as a dev want to shoot for 30fps as your performance target, that's fine. I even have a hard time watching TV sometimes, even with its motion blurring. I can't even play xbox 360 titles anymore because they seem so choppy to me. But a shooter? I would never buy a 30fps shooter, or action game. Obviously I don't care if Undertale is 60fps. Of course I make calculated exceptions when warranted, such as The Stick of Truth, or games that contain little action. I'm one of those that if I know a game is locked at 30fps, I simply refuse to buy it.
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